![]() ![]() Mission objectives are vague, and the level layout is more labyrinthine than ever. This is where a lot of Whistleblower's problems come to surface. You're still powerless against the ghouls that roam the asylum, so you'll have to run and hide anytime you're spotted. ![]() Moments like this come across less as terrifying, and more just straight-up confusing. Whether because I had my night-vision off, or perhaps I was facing the wrong way, I was often greeted with a loud bang, a violin snap, and no visual clues whatsoever. Sure, the jump scares still got me 100% of the time, but Whistleblower failed to build that great sense of tension that the opening hour of the original did so successfully.Ī strange thing about a lot of these jump scares is that they appeared to me as audio-only. ![]() Enemy encounters and scare patterns feel exactly the same, removing quite a bit of suspense. The DLC still maintains Outlast's impeccably gruesome visuals and sound design, but doesn't ever manage to deliver anything truly refreshing. But wrecked offices, disgusting bathrooms, and foggy exteriors lose their evocative power the the second time around, and this general sense of familiarity really works against Whistleblower. Your journey is ostensibly the inverse of the main game - you start in the underground laboratories, and eventually make your way to the asylum-proper. Please enjoy.Sadly, a lot of the environments in the expansion feel like retreads of places we've already been to. Outlast contains intense violence, gore, graphic sexual content, and strong language.
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